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Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 8:37 pm
by caedmon
Elleth wrote:Oh no - not the "how many points does an Arnornian star have?" debate! All is lost! :mrgreen:

Yeah, When designing the MERF logo I ignored the debate and mostly went with personal preference. I didn't want a nautical star or Magen Dawid, and seven points was just to Song of Ice & Fire for me.

Combined with the idea that the Ranger's star brooch could double as a cloak clasp.

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 8:42 pm
by caedmon
caedmon wrote:
Elleth wrote:Oh no - not the "how many points does an Arnornian star have?" debate! All is lost! :mrgreen:

Yeah, When designing the MERF logo I ignored the debate and mostly went with personal preference. I didn't want a nautical star or Magen Dawid, and seven points was just to Song of Ice & Fire for me.

Combined with the idea that the Ranger's star brooch could double as a cloak clasp.

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 8:42 pm
by caedmon
For those who want to know more about regarding Dunedain design, it's going to be halfway between Aidan Meehan and Zentangle.

About 25 years ago a guy named Aidan Meehan wrote "Celtic Design: Knotwork: The Secret Method of the Scribes" a book that concisely laid out the rules of celtic knotwork, and proposed simple methods to replicate even the most complex patterns.

Additionally I have, of late, been forced to participate in a weekly zentangle group. Which is another method of building up complex patterns from simple shapes.

Anyway, when I started looking at the Numenorean design motifs I started realizing that they use about 6 standard repeating patterns, which should be straight forward to decode and set out for use.

I'll probably also pull some stuff from the Fr. Christmas letters, as there are strong similarities between some of the borders and NPB's Goblin script. ( I'll note when I pull in non-Dunedain material. )

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 10:01 pm
by Manveruon
Is it weird that I see a lot of Numenorian design motifs in the Cheesecake Factory decor?

Image

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 10:06 pm
by Manveruon
Also worth noting, the tableside lamps have a... certain look...

Image

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 10:32 pm
by Elleth
I don't think it's odd: they're pulling from Art Deco and Art Nouveau sources, which were big in the Professor's youth and seem to have inspired some of his aesthetic.

Personally, I think Romanesque has a closer emotional resonance in than Egyptian/Mediterranean/Classical, at least for the WotR era.
I don't think the Dunedain of the late Third Age necessarily hold slavishly to the artistic forms of Numenor any more than the Carolingians were using Mycanean or Egyptian motifs.
Some things - acanthus leaves for instance - kept showing up, but somewhat more stylized / less "tropical" looking for lack of a better word.

Add in foreign influences over the intervening years: in the real world all manner of Germanic tribes, Celts, and so forth - and in the Angle influences from elves and men whose cultures never made it to Numenor.

Which isn't to say you wouldn't see a pattern from a Numenoran carpet on a Ranger's piece of gear: just that I'd not expect it to remain unchanged, even assuming a fairly conservative culture.

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 10:39 pm
by Elleth
Also, for what it's worth, I like the 8-point decision. :)

Re: Numenorean design motifs

Posted: Tue Mar 01, 2016 10:51 pm
by caedmon
Elleth wrote:I don't think the Dunedain of the late Third Age necessarily hold slavishly to the artistic forms of Numenor any more than...

I agree. However, I am going to start by slavishly copying the Master's work. After I figure it out, then I will work on variation.

-Jack


p.s. the evolution of acanthus leaves is the perfect simile.

Re: Numenorean design motifs

Posted: Wed Mar 02, 2016 1:22 am
by Mirimaran
Just my two cents concerning the star motifs, and it has been years since I researched it, but I was under the impression that the 5 pointed star was of the Royal House of Arnor. I did a flag some time ago based on this which I will have to see if I can find, or a pic thereof.

Ken

Re: Numenorean design motifs

Posted: Wed Mar 02, 2016 1:27 pm
by Elleth
I agree. However, I am going to start by slavishly copying the Master's work. After I figure it out, then I will work on variation.
I love this approach. :)

Re: Numenorean design motifs

Posted: Fri Mar 04, 2016 9:55 pm
by caedmon
Not completely happy with it, but here's a rework of the site star with Numeonrean desing motifs, in this case, the lotus. The overall effect is supposed to approximate the fuller brooch. The original logo star is provided above for comparison.

dstar3.png
dstar3.png (123.35 KiB) Viewed 36219 times

Re: Numenorean design motifs

Posted: Fri Mar 04, 2016 11:24 pm
by Udwin
Brilliant! (Not that there was anything wrong with the original, but) the use of an actual Numenorean pattern makes it LEGIT. :D Thumbs-up.

Re: Numenorean design motifs

Posted: Sat Mar 05, 2016 6:37 pm
by Greg
Could you hypothetically take the bottom right 1/4 of it (split it down the middle and across the centerline) and make a bit of a sketch-y version (monochrome transparent) to be used as a top-left cornerpiece on the new homepage -in-the-making, along with some of the other drawings we're working on?

Looks great!

Re: Numenorean design motifs

Posted: Tue Mar 08, 2016 12:15 am
by caedmon
OK, baby steps.

First the problem. We have maybe three sources: A 'Numenorean Carpet', some heraldric charges, and the hand drawn cover of ROTK (which is Gondorian).

Trying to piece them together to get third age Dunedain design is like trying to reconstruct 17th century German Jewish motifs from a Sumerian bas-relief, a couple clay tablets, and some 12th century Sufi calligraphy.

That said... We have elves.

Anyway I have broken the images I have into several categories (often repeated).
  • Borders
  • Circles
  • Linework/Spiralwork
  • Lozenges
  • Nautical themes
  • Plant themes
  • Representational


Next Step: decode Nautical designs

p.s. the board attachment quota has been reached, I'll have to upload the categories later.

Re: Numenorean design motifs

Posted: Mon Apr 25, 2016 6:17 pm
by caedmon
Faversham Brooch


Image