First-time trekkers' list
Posted: Sun Nov 08, 2015 11:01 pm
Since the 1930's, hikers, Boy Scouts, and a myriad of other folks have looked to a list of ten items to outline their needs for going into the wilds: The 10 Essentials.
The list has morphed from ten specific items into a list of ten "systems" to have present. What used to say "1. Map 2. Compass 3. blah blah blah" now starts "1. Navigation System 2. Sun Protection System 3. Insulation System", etc.
We have had several topics asking for advice for first-time trekkers heading out into the woods in Middle-Earth gear, so I'd like to jumpstart a quick reference thread, beginning with this new updated list of systems used by mountaineers, rescue teams, and serious backpackers the world over to keep themselves alive...with a parallel list showing the same systems in Middle-Earth basics, so we're all staying safe while staying authentic.
This isn't the end-all you-have-to-carry-this-stuff list, but it's a good starting point. We've got a billion different threads talking about all sorts of kit, from sewing to cooking to fishing and arrow repair...this pares it down to necessities versus extras, to help new trekkers prioritize their functional gear versus things that can be done later, etc. This is a list for a 100% authentic Ranger persona, and should be adapted to other cultures as well as your own needs (ie. you may add a compass if you aren't confident in your skills with the stars, as well as a modern map of your actual area for security, etc.)
1. Navigation (map and compass)
Map of Middle Earth, Knowledge of reading shadows/the stars for direction
2. Sun protection
Facial shade (ie. hood, etc.), clothing that can protect (bring something with lightweight sleeves if you don't normally wear them, etc.)
3. Insulation (extra clothing)
Additional layers (plan for the worst weather feasible for your region/season), sleeping blanket, ground separation of some sort.
4. Illumination
Candles, Small Oil/Tallow Lamp, etc. Torches are an option, but they aren't subtle/can't be put out as easily or used indoors, etc...your call.
5. First-aid supplies
Linen Bandages, salves, stitching supplies, cordials, etc.
6. Fire (waterproof matches/lighter/candles)
Fire kit (flint and steel, tinder, charred materials, etc.)
7. Repair kit and tools
Thread, needles, awls, wax, etc.
8. Nutrition (extra food)
Stock beyond your specific dietary needs/menu per day (think about your need-wallet, etc.) Cram, salt pork, nuts/trail mix...think shelf-stable (and read this thread).
9. Hydration (extra water)
Water bottle of some sort, and carry the ability to generate potable water (a filter, tablets, etc.)
10. Emergency shelter
Shelter tarp, rope/twine, etc.
From here, anyone that has a piece of kit that they have found to be indispensable that does (or does not) fit into these categories, feel free to add your two cents. We have tidbits of this information everywhere...now it'll all be in one place, and it won't get lost.
Cheers, and happy, safe travels.
The list has morphed from ten specific items into a list of ten "systems" to have present. What used to say "1. Map 2. Compass 3. blah blah blah" now starts "1. Navigation System 2. Sun Protection System 3. Insulation System", etc.
We have had several topics asking for advice for first-time trekkers heading out into the woods in Middle-Earth gear, so I'd like to jumpstart a quick reference thread, beginning with this new updated list of systems used by mountaineers, rescue teams, and serious backpackers the world over to keep themselves alive...with a parallel list showing the same systems in Middle-Earth basics, so we're all staying safe while staying authentic.
This isn't the end-all you-have-to-carry-this-stuff list, but it's a good starting point. We've got a billion different threads talking about all sorts of kit, from sewing to cooking to fishing and arrow repair...this pares it down to necessities versus extras, to help new trekkers prioritize their functional gear versus things that can be done later, etc. This is a list for a 100% authentic Ranger persona, and should be adapted to other cultures as well as your own needs (ie. you may add a compass if you aren't confident in your skills with the stars, as well as a modern map of your actual area for security, etc.)
1. Navigation (map and compass)
Map of Middle Earth, Knowledge of reading shadows/the stars for direction
2. Sun protection
Facial shade (ie. hood, etc.), clothing that can protect (bring something with lightweight sleeves if you don't normally wear them, etc.)
3. Insulation (extra clothing)
Additional layers (plan for the worst weather feasible for your region/season), sleeping blanket, ground separation of some sort.
4. Illumination
Candles, Small Oil/Tallow Lamp, etc. Torches are an option, but they aren't subtle/can't be put out as easily or used indoors, etc...your call.
5. First-aid supplies
Linen Bandages, salves, stitching supplies, cordials, etc.
6. Fire (waterproof matches/lighter/candles)
Fire kit (flint and steel, tinder, charred materials, etc.)
7. Repair kit and tools
Thread, needles, awls, wax, etc.
8. Nutrition (extra food)
Stock beyond your specific dietary needs/menu per day (think about your need-wallet, etc.) Cram, salt pork, nuts/trail mix...think shelf-stable (and read this thread).
9. Hydration (extra water)
Water bottle of some sort, and carry the ability to generate potable water (a filter, tablets, etc.)
10. Emergency shelter
Shelter tarp, rope/twine, etc.
From here, anyone that has a piece of kit that they have found to be indispensable that does (or does not) fit into these categories, feel free to add your two cents. We have tidbits of this information everywhere...now it'll all be in one place, and it won't get lost.
Cheers, and happy, safe travels.